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Beyond the Body Between Two Realms



Year   2025
Format   Immersive Realtime Interactive Experience
Runtime   12 mins
Software   Unreal Engine 5  · Blender · Maya · CLO3D
Techniques   MetaHuman · Blueprints · Sequencer · Live Link · material development · scene assembly · lighting · modelling · sculpting · texturing
Supporting Tools   Midjourney · Meshy · ElevenLabs · Xsens · Photoshop · Procreate · CapCut · Polycam
Solo Project


Set in 2058, the player logs into Neurolink, steering the conversation through on-screen choices at key dialogue moments.

When the physical body is no longer the anchor of identity, what makes us human? The narrative unfolds across three interconnected worlds and three evolving avatar states — the human-like mirror, the uncanny hybrid, and the post-body entity.









The project asks how digital identity is reshaped as the body is diminished or dissolved, and how trust and empathy fracture and reconfigure in the presence of machine empathy, beyond the aesthetic and norms of a human-centred world.










World Setting

In 2058, a full-immersion neural interface called Neurolink has become part of everyday life. People use it to enter hyper-real virtual worlds where bodies can be rebuilt and identities exchanged, blurring the boundary between virtual and physical life.

As Neurolink spreads, strange cases appear: some users who "die" in the virtual world never wake up in reality and remain in unexplained comas. The developer, VIRGO Systems, denies any malfunction, while government investigations still have no clear answers.









Trailer






Process













Headset Design







 






































 Full Blueprint for Levels






 Sequencer Breakdown










Stills
















Full Walkthrough
12 mins — full interactive experience documentation








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